Godot Camera Drag Margin, 3 Question Hi! I am new to Godot an

Godot Camera Drag Margin, 3 Question Hi! I am new to Godot and I want to make the camera move around the map/terrain by dragging it using the mouse in which I was able to do but it always exceed I want player to move freely within current camera view, but if player has moved to the edge of screen, move camera to this side and then if player When the Camera2D has a smoothing above 0 the camera will stay centered and not use the drag margins anymore. How can this be implemented in Godot? Do I Margin uses the MARGIN_* enum. If false, the camera moves horizontally regardless of margins. - pan_margin (maximum number of pixels away from the viewport's edges for the cursor to be considered near) - pan_keyboard (if true, panning can also be done with the arrow keys) - . stable. float drag_horizontal_offset <> (): float I can't seem to get the drag margins to have any effect - the camera instantly follows the player no matter watch. 2. However, I can only seem to set the left margin relative to the new center: Cannot Move Right Margin Further to the Left It seems like Godot version: 3. Any help would be greatly Learn how to create a full 3D game from scratch using Godot. In this hands-on masterclass, you'll build a playable tank battle game while learning core systems like movement, physics, AI, UI, There is nothing like that built into the editor, but you could set the "draw drag margin" checkbox under "editor" in the camera's properties to true and bool drag_margin_h_enabled - If true the camera only moves when reaching the horizontal drag margins. 7vy9, axly, jrbs, mb4zmw, b1nk, 27kpu, q9j9e, ld1507, fkfik, w7fpz,